﻿using UnityEngine;
using Watermelon;

[System.Serializable]
public class NurseSettings
{
    [SerializeField] int price;
    public int Price => price;

    [SerializeField] string title;
    public string Title => title;

    [SerializeField] Sprite preview;
    public Sprite Preview => preview;

    public bool EnoughMoney()
    {
        return CurrenciesController.HasAmount(Currency.Type.Money, price);
    }
}
